drivetalk

Team Size

10


Project Duration

09/2024 - 06/2025

Role

Producer

Character Artist

UI Implementation

Tools

Unity

Procreate

Procreate

Adobe Photoshop

Adobe Photoshop

Blurb

drivetalk is a narrative-driven game about a taxi driver's emotional, introspective journey presented through conversations with an eclectic set of characters.

This game is currently in hiatus! Inspired by the likes of What Remains of Edith Finch and Papers, Please, we sought to make an emotionally impactful game that leaves the player thinking about it afterward. We completed a full demo in Winter of 2025, and are planning for a full release with 5 hours total of content.

The game takes place in the 2000s in a small town. You play as the taxi driver, Dominic, and learn about the town, the characters, and your own past through the rides you give.

After completing the full demo of our game, we were able to get 45-60 minutes of gameplay, 597 total lines of dialogue, and 7 fully animated and voiced characters. We took our game to ICS Expo at UC Irvine and VGDC's Z3 Expo, our student game showcase.

Producer

As a producer I:

  • Managed a cross-departmental team of 7 using ClickUp, assigned tasks, weekly sprints and Agile methodology

  • Held bi-weekly standups to oversee progress

  • Facilitated weekly team meetings and taking detailed meeting notes

  • Coordinated meetings with 4 different design and narrative mentors


2D Artist

In this role, I acted as the character designer and an artist.

  • Focused on making frame-by-frame animations

  • Maintaining stylistic cohesion from character to character

  • Creating multiple iterations of a character's design and visual appearance

We did not have 3D artists comfortable modeling characters, so it was a challenge to make 2D art that would look good in a 3D environment! These character sprite animations are seen in the rearview mirror.

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