
Maelstrom Masquerade
Team Size
9
Project Duration
May 2024 - July 2024
Role
Producer
UI Artist
Tools
Google Sheets
Blurb
Brave introversion at a ball with three eligible bachelors, and solve a murder mystery as a storm holds you captive.
I was fortunate enough to work as a producer and UI artist on a dating sim/visual novel with an amazing team of 9 for Otome Jam 2024! This was my first true game jam experience and I learned a lot about managing a cross-departmental team. The game ended up having about ~9-10 hours of total written content, 1-2 hours for one route, 3 characters to pursue, 9 total endings, investigation sequences, and a literal social battery mechanic!
Producer
In this role, I:
Developed a production timeline using Google Sheets and Gantt Charts
Coordinated with narrative team to establish deadlines for drafts of different scenes and characters
Delegated tasks to team based on project timeline
UI Art
In this role, I supplemented our other amazing artists by providing UI art! I created the:
text box elements
social battery indicator
3 different masquerade masks
3 different masquerade dresses




